The U.S. Supreme Court’s recent decision striking down California’s law banning the sale or rental of brutally violent, interactive video games to teenagers is a low point in this country’s culture. To say that the day this decision was issued (Brown vs. Entertainment Merchants Association,) was a “sad day,” is far, far too inadequate: It struck a new low point in this country’s culture – a culture once civil, dignified and decent; now soaked wet with the sewage of violence, depravity and perversity.
Readers of this blog know that I’ve written preemptively, and passionately, about this critically important decision that the court was weighing. If you haven’t read my previous posts on this case and this subject, I’d encourage anyone reading today’s post to click on that link immediately above in this paragraph, and read my two previous posts on this subject. If the above link doesn’t take you to the first of those two previous posts, you can simply go to the “Search” field on the right side of this page, at the bottom of the “Topics” directory, and enter the words “violent video games.” The results page should show you both of my previous two posts on this case. Click on each and you’ll be taken to the full post for each.
People know how I feel about the moral degradation of this country being openly fed by a judiciary that is all-consumed with the right of “commercial free speech.” This doctrine, extrapolated from the laudable original goals of the First Amendment, has been perverted to allow all sorts of depravity in this country. While some (primarily liberals and corporate media interests) will argue that this decision is technically accurate on a purely legal level, it is morally – and dangerously – flawed. These depraved, and highly interactive and realistic video “games” are so barbaric and sadistic that words fail an adequate description. If you care to know just what they are like, and what’s in them, I suggest you read both of my Part One and Part Two posts previously published on this blog.